Jadrenka

Persephone.'s page

168 posts. Alias of Dorian 'Grey'.


Full Name

Persephone

Race

Changeling Ash-Born (Varisian)

Classes/Levels

Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Gender

F

Size

M

Age

18

Alignment

NG

Deity

Desna

Location

Sandpoint

Languages

Taldane, Varisian, Goblin, Thassilonian, Aklo

Strength 8
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 17
Charisma 16

About Persephone.

Character Personality and Appearance:

Persephone stands 5'8 118 pounds. She has predominantly Varisian characteristics, as her adopted parents were Varisian. The young adult dresses in quite popular Magnimarian fashion. She usually keeps her black tresses covered with a fancy hat. She wears leather gloves while in others company. Persephone personifies propriety.

Backstory:

Outline
1. Switched at Birth in Sandpoint
2. At age 13 Parents died in Cathedral fire. She became guilty because she thought she started it when her powers emerged. She ran away to Magnimar
3. She spent 4 years living in Shadows distinct, developing her abilities
4. At age 17 she was adopted by Desnan raven priestess of Varisian affiliations
5. The two journey to Sandpoint for Swallow Tail festival.

The strange sounds of screaming echo silently in her enabling ears. The sinuous snaking smell of burning permeate her eager nose. The arrogantly airborne ash gently caress her pale skin. The focused Fascination found in the fruitful flavors of flame following the floor paralyze her in a position of peace.

Persephone just kneeled in-between the wooden pews, as the Sandpoint Cathedral began to burn down around the newly changed barely adolescent. The soothing voice of the fire found her. She listened while the tragedy around her made the unbeknownst Changeling an orphan.

By far Magnimar's most seedy, dangerous and dirty district, Underbridge is the only district in what is known as the Shadow area of Magnimar because it lies beneath the shade of the Irespan. Rat infested Underbridge is filled with gambling dens, rancid brothels, cheap flop houses and decrepit tenements serving as a collection of the worst vices of the city.

The patient voice of Isabel gently (if a bit authoritatively) instructs her young protégé. The Desnan (and definitely Varisian) Raven glides down the center of the busy street pointing out various landmarks of Thassilonian interest, smirking with mischief in her blue eyes at those persons patronizing public parks, and purposefully guiding Persephone's faulty steps, as the young student digests the disturbing data displayed before her mixed-matched ocean blue and emerald green eyes.
I do doubt that I will ever get used to city life, Isabel. It's so dirty and disturbing.

The smiling Varisian bird laughs lightly, as the two ladies continue their course.
Desna enjoys both these city's and those hamlets out there. We best find out why.

Persephone sighs, as the young teenager has heard this lesson more then once. This week.
I do enjoy learning about the ruins. And I am excited about our trip to Sandpoint. It has been almost 5 years since the Late Unpleasantness. I do miss everyone.

The young woman stops.
The Call has silenced since then. I am ready to return.

Isabel lightly lands on the distraught girl, places her wings around her protégé.
You have learned a lot since then. We believe in you.

Crunch:

Persephone
Female Changeling Ash-Born (Varisian) Shaman (Tribe) 2
NG Medium
Init +1; Senses Perception +8 (+2 Dim light), Darkvision
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Defense
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AC 12, touch 11, flat-footed 11 (+0 armor, +0 shield, +0 size, +0 deflection, +1 Dex, +1 natural, +0 dodge)
hp 15 (2d8+2)
Fort +1, Ref +1, Will +6

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Offense
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Speed 30 ft.
Melee:
Ranged

Special Attacks/Qualities:
Ash-Born (Hearth May)
Hag Racial Trait Ash-born changelings gain a +1 racial bonus on damage rolls for spells with the fire descriptor. This bonus increases by 1 for every 4 character levels the changeling has beyond 1st.
Claws: Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).
Natural Armor: Changelings have a +1 natural armor bonus.
Orisons
Spirit Tribe
Tribal Cooperation (Su): 6/6

Spirit animal +1 Aid Another
Familiar Isabel Raven (Sage)
Init +2; Senses low-light vision; Perception +9
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 8(2d)
Fort +1, Ref +5, Will +5
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +3 (1d3–4)
Space 2-1/2 ft., Reach 0 ft.
Statistics
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +1; CMB +0; CMD 7
Skills: Perception(Wis)+9(1), Diplomacy(Cha)+6(2)
Feats: Skill Focus (Perception), Skill Focus (Diplomacy)

Spirit magic
Hex Curse of Faltering (Su)
Hex Healing (Su)
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Statistics
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Str 8, Dex 12, Con 12, Int 13, Wis 17, Cha 16
Base Atk +1; CMB +0; CMD 11
Feats Ferocious Loyalty (Teamwork)b, ExtraHex (Healing Hex)
Class Skills
The Shaman's class skills are Craft (Int), Diplomacy (Cha)+8(2), Fly (Dex), Handle Animal (Cha)+7(1bg), Heal (Wis)+7(1bg), Knowledge (nature) (Int)+5(1), Knowledge (planes) (Int)+5(1), Knowledge (religion) (Int)+5(1), Profession (Wis), Ride (Dex)+5(1), Spellcraft (Int)+6(2), and Survival (Wis)+7(1). Perception (Wis)+8(2), knowledge (arcana) (Int)+6(1), Linguistics (Int)+6(2bg)

Skill Points at each Level: 4 + Int modifier.

Traits: Lore Seeker, Switched at Birth, Underbridge Dweller
Languages Taldane, Varisian, Goblin, Thassilonian, Aklo
Favored Class: +1 skill pointx2
SQ
Other Gear
Explorer's clothes

Satchel
Pathfinder's kit (12gp)

Tracked Resources

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Wealth 105gp/ 102gp 3 sp 3 cp

Spells for the Day:
Orisons
1. Detect Magic
2. Guidance
3. Create Water
4. Daze

1st level
1. Cure light wounds x
2. Burning Sands
3. Burning Hands

Spirit spell: Bless x

Traits:

Lore Seeker (Campaign)
The secrets of an ancient fallen civilization intrigue you, particularly the magical traditions of its highly mystical culture. You’ve studied magic intensely, and hope to increase that knowledge by adding ancient lore. You’ve come to the region to pursue that study, and chose the town as your base because it was out of the way of bigger cities—meaning less competition to study the ancient monuments in the region, you hope! You gain a +1 trait bonus on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you. If you cast arcane spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.

Switched at Birth [Race]
Source Blood of the Coven pg. 3
Requirement(s) Changeling
You were traded for another child in infancy and remained unaware of your origin as a changeling until some recent tragedy revealed the truth. Now the guilt of knowing you live because another child met a horrible fate haunts you and drives you to push forward in that child’s name. Once per day, you can attempt a Will saving throw in place of a Fortitude saving throw against a spell, effect, or condition.

Underbridge Dweller [Regional]
Source Varisia, Birthplace of Legends pg. 21
Requirement(s) Varisia—Magnimar
You were raised in the Shadow district of Magnimar beneath the Irespan, a veiled place the light of the sun touches for only 3 hours per day. Your well-founded suspicions grant you a +2 trait bonus on Perception checks in dim light, and Perception is always a class skill for you.

Hexes (Su):

Healing (Advanced Class Guide pg. 37): A shaman soothes the wounds of those she touches. This acts as cure light wounds, using the shaman’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this acts as cure moderate wounds.

Curse of Faltering (Su):
As an immediate action when an enemy within 30 feet threatens a critical hit, the shaman can force the creature to reroll its original attack roll with a penalty equal to the shaman’s Charisma modifier. The target can attempt a Will save to negate this ability. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours. This is a curse effect.